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Old Sep 24, 2008, 06:07 AM // 06:07   #1
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Question Cripshot or Burning Arrow... The stronger split?

Just seeing what you high end gvg players are using, and why?

I personally feel Burning Arrow is the stronger with taking Pin Down. Now on the other hand you have Cripshot with Sloth's but even before the "small nerf" I never found it very powerful unless put into a spike builds (I think Hunter's offers more value on a kd during spike).

So lets hear your thoughts.

EDIT: I have done zero math on what would be stronger having Burnings +dmg or getting the full potentional of Sloth's (do not know the formula).

pink

Last edited by Mr Pink57; Sep 24, 2008 at 06:08 AM // 06:08.. Reason: math equation
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Old Sep 24, 2008, 07:24 AM // 07:24   #2
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My opinion is that cripshot is more powerful because it can be used both offensively and defensively, as well as being pretty powerful solo. Although thats not based on tonnes of experience.
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Old Sep 24, 2008, 07:26 AM // 07:26   #3
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Incindiary Arrows, or however you spell that.
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Old Sep 24, 2008, 07:43 AM // 07:43   #4
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i find IA very weak on a split due to NPC's really not being bunched up until you get to the lord. Which even then they aren't really that close. I think IA does a much better job 8v8 due to being able to spread so much degen so fast. Basically the "lazy" elite.

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Old Sep 24, 2008, 07:56 AM // 07:56   #5
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Agree with Lumi. Dual use FTW.
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Old Sep 24, 2008, 07:57 AM // 07:57   #6
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Depends on how and why you are splitting. Cripshot's power comes from hampering movement, burning's power come from increased pressure. Figure out which one helps your split more.

I haven't really played against incendiary arrows on the split much, but on the split it so far hasn't impressed me. At the stand it is formidable, but on the split it only ever hits more than one target when both knights are pulled.
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Old Sep 24, 2008, 12:31 PM // 12:31   #7
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it depends on how you split.

if you only expect to regularly split the ranger, then burning arrow. a cripshot simply can't kill anything fast enough. yes, you can harass the flagger from hell and back, but you'll never going to stop him. in today's meta of super ubersnares (hidden caltrops), more than likely the cripshot will get snared and killed.

if you regularly split a warrior alongside the ranger, then cripshot might make sense.

in today's ubersnare meta however, burning arrow wins.
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Old Sep 24, 2008, 02:56 PM // 14:56   #8
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Inc. Arrows if you're bad, otherwise Magebane.

Burning Arrow if you plan on splitting a lot.
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Old Sep 24, 2008, 03:08 PM // 15:08   #9
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I find Melandrus Shot to be quite effective as well and maybe worth a mention.
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Old Sep 24, 2008, 05:48 PM // 17:48   #10
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Ranger outside of NPC range with BA and a flatbow DPSing the Lord = winning games.
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Old Sep 24, 2008, 06:00 PM // 18:00   #11
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If you have a good mobile frontline, cripshot wins (melandru's isn't as reliable, although fun). If however you have a lazy and/or spike frontline, incendiary. Magebane can't outdo the effectiveness of easy condition spreading (with incendiary), imo. And BA would only be better in split-heavy build, if you also had pin down, and if your damage dealers aren't very good. Relying on the utility slot as a direct damage source is silly.
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Old Sep 24, 2008, 06:04 PM // 18:04   #12
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That's kind of a silly question.

I think a really gross overgeneralization is:

Burning Arrow (offensive split)
Cripshot (defensive split)
Incendiary Arrows (stand)
Magebane (stand / owning rangers and weapon of warding in splits)
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Old Sep 25, 2008, 03:04 PM // 15:04   #13
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Quote:
Originally Posted by JR View Post
Ranger outside of NPC range with BA and a flatbow DPSing the Lord = winning games.
No.

And I think it's time you stop giving advice about a game that you haven't played for a year and a half and has had significant changes since.

Go troll World of Warhammer forums or something.
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Old Sep 25, 2008, 03:18 PM // 15:18   #14
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Cripshot is da shit ;


Make sure your stand team is strong like bear ; split of cripshot [ r/me ] , frontliner , rit and pew pew .. they can't stop you unless you really suck
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Old Sep 25, 2008, 05:24 PM // 17:24   #15
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It all depends on the rest of your build and what you're intending to do. But if you're planning on having a dynamic split where various characters can run around, and don't have many other snares in the build, cripshot would be better. If you're planning on splitting just the ranger or just a ranger and warrior or something then BA would probably be better. Of course IA is so super powerful at stand that I'd still take that over the other two because it's still average on splits but makes up for the fact that it's way better at stand.
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Old Sep 27, 2008, 02:32 PM // 14:32   #16
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Like Angra said, Incendiary Arrow is much better than Burning Arrow in large engagements and only slightly worse in small ones. If flexibility matters to you at all, IA > BA. Cripshot is another beast entirely: often just as good, just different. Melandrus Shot is a fly in the ointment, Im not sure how good it is. I dont think our ranger, Taelith, is very keen on it... but it seems to work ok for pH, whom we play every night.
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Old Sep 27, 2008, 10:28 PM // 22:28   #17
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The way I see it, considering it's a split build:

If your warrior are good/do something other than calling spikes, crip shot.

If your warriors suck balls and your ranger is good, burning arrow.

If your ranger is bad and so are your warriors, no ranger, or INC arrows.
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Old Sep 27, 2008, 10:39 PM // 22:39   #18
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Quote:
Originally Posted by Burton2000 View Post
I find Melandrus Shot to be quite effective as well and maybe worth a mention.
Long recharge, low-ish damage, conditional conditions, it's ok, but not great.
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Old Sep 28, 2008, 12:57 AM // 00:57   #19
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Quote:
Originally Posted by IMMORTAlMITCH View Post
No.
Worked pretty well for [sup]
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Old Sep 30, 2008, 03:11 PM // 15:11   #20
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depends on how you split .. I prefer BA though.
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